# Collect all shader sources and feed them to the simv_shaders custom target. file(GLOB_RECURSE SHADER_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/editor/*.vert" "${CMAKE_CURRENT_SOURCE_DIR}/editor/*.frag" ) if(SHADER_SOURCES) # INCLUDE root is `shaders/` so that #include "common/foo.glsl" would resolve # to shaders/common/foo.glsl if a shader needs a shared helper. simv_compile_shaders(simv_shaders ${SHADER_SOURCES} INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}" ) else() # Empty placeholder so dependent targets don't break when no shaders exist yet. add_custom_target(simv_shaders ALL COMMAND ${CMAKE_COMMAND} -E true) endif()